This is a rough draft: explanations are incomplete and there may be spelling mistakes. I just made it public for people that have a hard time copying commands from a video.

If you speak spanish and prefer to see me coding this, you can do so in this video: Ingeniería de software - Continuous Delivery.

Lockdown is a static website generator written in C# that works as a .NET tool.

Through this series of posts I'll guide you on how did I build this tool with the hopes that you will be able to create another dotnet tool (hopefully you won't build a better Lockdown competitor, though 😅).

Topics

  • Add parameters to our build command.
  • More fun! dependency injection.
  • Working with the file system.

Adding parameters

The first step is to add parameters to our BuildCommand, we need one to tell where our "source" files live, and where should our command output the files once it has finished processing:

[Option("-r|--root", Description = "The root path of your website")]
[LegalFilePath]
public string InputPath { get; set; } = "./";

[Option("-o|--out", Description = "The output directory where your built website will be stored")]
[LegalFilePath]
public string OutputPath { get; set; } = "./_site";

public int OnExecute()
{
    this.console.WriteLine($"Source directory: {this.InputPath}");
    this.console.WriteLine($"Output path: {this.OutputPath}");
    return 0;
}

And when we execute our tool, we'll see our new output (we should probably modify our tests, but because of time, we won't):

dotnet run --project Lockdown/Lockdown.csproj -- build
# dotnet run --project Lockdown/Lockdown.csproj -- build -r site -o ../hey

Introducing a layer of abstraction

Think about it, we don't really want to tie the implementation of the site building directly to the BuildCommand, the this build command should be nothing but an interface to the actual site building, we need to put the code in a separate space. Later, if we want to move on from a conmmand line tool to a GUI, instead of having to move our site building code from our command line code, we would simply need to pass a reference to this code to our new user interface. To do this, let's add a new interface called ISiteBuilder (we'll add this under a new namespace called Build), this interface would implement a single method, at least for now:

namespace Lockdown.Build
{
    public interface ISiteBuilder
    {
        public void Build(string inputPath, string outputPath);
    }
}

And let's write a simple implementation for it, we'll have to modify it later though!

namespace Lockdown.Build
{
    public class SiteBuilder : ISiteBuilder
    {
        public SiteBuilder()
        {
        }

        public void Build(string inputPath, string outputPath)
        {
        }
    }
}

Lastly, we just need to add it to our DI container:

ServiceProvider services = new ServiceCollection()
    .AddSingleton<ISiteBuilder, SiteBuilder>()
    .AddSingleton<IConsole>(PhysicalConsole.Singleton)
    .BuildServiceProvider();

And then we can use it in our BuildCommand:

private readonly IConsole console;
private readonly ISiteBuilder siteBuilder;

public BuildCommand(IConsole console, ISiteBuilder siteBuilder)
{
    this.console = console;
    this.siteBuilder = siteBuilder;
}


public int OnExecute()
{
    this.console.WriteLine($"Source directory: {this.InputPath}");

    this.siteBuilder.Build(this.InputPath, this.OutputPath);

    // ...

Moqing interfaces

Now, we should test our code! the test is quite straightforward, we just need to guarantee our method OnExecute calls the method Build on our ISiteBuilder instance. We'll use a tiny little library that will help us to create a "fake" version of an ISiteBuilder:

dotnet add Lockdown.Test/Lockdown.Test.csproj package Moq 

Once we added this NuGet, we can change our testing code:

using Moq;

// ... 

[Fact]
public void TestOnExecute()
{
    // Setup
    var testConsole = new TestConsole();
    var mockSiteBuilder = new Mock<ISiteBuilder>();
    var inputFolder = "./input/path";
    var outputFolder = "/output/path";

    var buildCommand = new BuildCommand(testConsole, mockSiteBuilder.Object);
    buildCommand.InputPath = inputFolder;
    buildCommand.OutputPath = outputFolder;

    var expectedOutput = $"Source directory: {inputFolder}" + Environment.NewLine +
                            $"Output path: {outputFolder}" + Environment.NewLine;

    // Act
    buildCommand.OnExecute();

    // Assert
    mockSiteBuilder.Verify(siteBuilder => siteBuilder.Build(inputFolder, outputFolder), Times.Once);

    string writtenText = testConsole.GetWrittenContent();
    writtenText.ShouldBe(expectedOutput);
}

File systems and dependency injection

Let's move on and have a look at our SiteBuilder class. First things first, we should ensure that the output path gets cleaned before processing, and it exists after processing, to do this we are going to interact with the file system.

To do this we could simply use the classes available in the System.IO namespace, but this is not test friendly! we don't really want to be messing with the file system during our tests! remember how did we solve the problem of interacting with the console? Yes, dependency injection. Let's add a NuGet that will help our development efforts.

dotnet add Lockdown/Lockdown.csproj package System.IO.Abstractions

This package offers, among other things, an interface called IFileSystem that we can use to interact with the file system objects, and of course, we should inject this dependency into our SiteBuilder via its constructor:

private readonly IFileSystem fileSystem;

public SiteBuilder(IFileSystem fileSystem)
{
    this.fileSystem = fileSystem;
}

Obviously, like all our dependencies, we need to add it to the dependency container:

ServiceProvider services = new ServiceCollection()
    .AddSingleton<IFileSystem, FileSystem>()
    .AddSingleton<ISiteBuilder, SiteBuilder>()
    .AddSingleton<IConsole>(PhysicalConsole.Singleton)

Let's start coding our site builder, the first thing we care about is to to clean whatever is in the output folder if it exists (though we must warn our user this is gonig to happen!) or to create a new one if it does not exists.

public void Build(string inputPath, string outputPath)
{
    this.CleanFolder(outputPath);
}

public virtual void CleanFolder(string folder)
{
    // To be implemented  
}

Notice the virtual method in CleanFolder?

Before we implement our CleanFolder, should we do some TDD? let's do it. To test this using our brand new System.IO.Abstractions package we must add yet another package:

dotnet add Lockdown.Test/Lockdown.Test.csproj package System.IO.Abstractions.TestingHelpers 

Let's add a couple of test methods, one that will test for the case when the output directory does not exist, and another that will test when it exists and contains a file:

using System.IO;
using System.IO.Abstractions;
using System.IO.Abstractions.TestingHelpers;
using System.Linq;
using Lockdown.Build;
using Shouldly;
using Xunit;

namespace Lockdown.Test
{
    public class SiteBuilderTests
    {
        public IFileSystem fakeFileSystem;

        private const string inputPath = "./some/input";
        private const string outputPath = "./some/output";

        public SiteBuilderTests()
        {
            this.fakeFileSystem = new MockFileSystem();

        }

        [Fact]
        public void TestOutputFolderDoesNotExist()
        {
            // Setup
            var siteBuilder = new SiteBuilder(this.fakeFileSystem);

            // Act
            siteBuilder.Build(inputPath, outputPath);


            // Assert
            this.fakeFileSystem.Directory.Exists(outputPath).ShouldBeTrue();
            this.fakeFileSystem.Directory.EnumerateFiles(outputPath).Any().ShouldBeFalse();

        }

        [Fact]
        public void TestOutputFolderHasFiles()
        {
            // Setup
            var someFilePath = Path.Combine(outputPath, "file.txt");
            this.fakeFileSystem.Directory.CreateDirectory(outputPath);
            this.fakeFileSystem.File.WriteAllText(someFilePath, "hello world");
            var siteBuilder = new SiteBuilder(this.fakeFileSystem);

            // Act
            siteBuilder.Build(inputPath, outputPath);


            // Assert
            this.fakeFileSystem.Directory.Exists(outputPath).ShouldBeTrue();
            this.fakeFileSystem.Directory.EnumerateFiles(outputPath).Any().ShouldBeFalse();

        }
    }
}

If we now test with dotnet test everything should fail:

dotnet test

Then we can actually use our field fileSystem in our SiteBuilder implementation:

public void Build(string inputPath, string outputPath)
{
    if (this.fileSystem.Directory.Exists(outputPath))
    {
        this.fileSystem.Directory.Delete(outputPath, recursive: true);
    }

    this.fileSystem.Directory.CreateDirectory(outputPath);
}

We could add a test asserting that we call CleanFolder when building a new site:

[Fact]
public void TestCallsMethodsWhenBuilding()
{
    // Setup
    var mockSiteBuilder = new Mock<SiteBuilder>(MockBehavior.Loose, this.fakeFileSystem);
    mockSiteBuilder.Setup(siteBuilder => siteBuilder.CleanFolder(outputPath));

    // Act
    mockSiteBuilder.Object.Build(inputPath, outputPath);

    // Assert
    mockSiteBuilder.Verify(siteBuilder => siteBuilder.CleanFolder(outputPath));
}

Test copying files over

[Fact]
public void TestCopyFiles()
{
    // Setup
    var stylesFile = Path.Combine(inputPath, "style.css");
    var someOtherFile = Path.Combine(inputPath, "subfolder", "style.css");

    var contents = new Dictionary<string, MockFileData>
    {
        { stylesFile, new MockFileData("body { color: #fff; }") },
        { someOtherFile, new MockFileData("more data") }
    };

    var fakeFileSystem = new MockFileSystem(contents);
    fakeFileSystem.Directory.CreateDirectory(outputPath);
    var siteBuilder = new SiteBuilder(fakeFileSystem);

    // Act
    siteBuilder.CopyFiles(inputPath, outputPath);

    // Assert
    fakeFileSystem.Directory.EnumerateFiles(outputPath, "*.*", SearchOption.AllDirectories).Count().ShouldBe(2);
}

And the implementation:

public virtual void CopyFiles(string input, string output)
{
    var source = this.fileSystem.DirectoryInfo.FromDirectoryName(input);
    var target = this.fileSystem.DirectoryInfo.FromDirectoryName(output);

    this.CopyFiles(source, target);
}

private void CopyFiles(IDirectoryInfo source, IDirectoryInfo target)
{
    foreach (var fi in source.GetFiles())
    {
        fi.CopyTo(Path.Combine(target.FullName, fi.Name));
    }

    foreach (var subDirectory in source.GetDirectories())
    {
        var nextTargetSubDir = target.CreateSubdirectory(subDirectory.Name);
        this.CopyFiles(subDirectory, nextTargetSubDir);
    }
}

We can also assert that we call CopyFiles in our build method:

[Fact]
public void TestCleanBuilderTestHasFiles()
{
    // Setup
    var someFilePath = Path.Combine(outputPath, "file.txt");
    this.fakeFileSystem.Directory.CreateDirectory(outputPath);
    this.fakeFileSystem.File.WriteAllText(someFilePath, "hello world");
    var siteBuilder = new SiteBuilder(this.fakeFileSystem);

    // Act
    siteBuilder.CleanFolder(outputPath);


    // Assert
    this.fakeFileSystem.Directory.Exists(outputPath).ShouldBeTrue();
    this.fakeFileSystem.Directory.EnumerateFiles(outputPath).Any().ShouldBeFalse();

}